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OpenAgents Git authority 2026-07-28T02:28:39.266Z Public web read
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docs/src/languages/gdscript.md

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title: GDScript description: "Configure GDScript language support in Zed, including language servers, formatting, and debugging."

GDScript

Godot GDScript language support in Zed is provided by the community-maintained GDScript extension. Report issues to: https://github.com/GDQuest/zed-gdscript/issues

Pre-requisites

You will need:

  • Godot.
  • netcat (nc or ncat) on your system PATH.

Setup

  1. Inside your Godot editor, open Editor Settings, look for Text Editor -> External and set the following options:
    • Exec Path: /path/to/zed
    • Exec Flags: {project} {file}:{line}:{col}
    • Use External Editor: "✅ On"
  2. Open any *.gd file through Godot and Zed will launch.

Usage

When Godot is running, the GDScript extension will connect to the language server provided by the Godot runtime and will provide jump to definition, hover states when you hold Ctrl/cmd and other language server features.

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