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tenant.openagents/omega
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OpenAgents Git authority 2026-07-28T06:32:46.666Z Public web read
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elevation.rs
1use std::fmt::{self, Display, Formatter};
2
3use gpui::{App, BoxShadow, Hsla, hsla, px};
4use theme::{ActiveTheme, Appearance};
5
6/// Today, elevation is primarily used to add shadows to elements, and set the correct background for elements like buttons.
7///
8/// Elevation can be thought of as the physical closeness of an element to the
9/// user. Elements with lower elevations are physically further away on the
10/// z-axis and appear to be underneath elements with higher elevations.
11///
12/// In the future, a more complete approach to elevation may be added.
13#[derive(Debug, Clone, Copy, PartialEq, Eq)]
14pub enum ElevationIndex {
15 /// On the layer of the app background. This is under panels, panes, and
16 /// other surfaces.
17 Background,
18 /// The primary surface – Contains panels, panes, containers, etc.
19 Surface,
20 /// The same elevation as the primary surface, but used for the editable areas, like buffers
21 EditorSurface,
22 /// A surface that is elevated above the primary surface. but below washes, models, and dragged elements.
23 ElevatedSurface,
24 /// A surface above the [ElevationIndex::ElevatedSurface] that is used for dialogs, alerts, modals, etc.
25 ModalSurface,
26}
27
28impl Display for ElevationIndex {
29 fn fmt(&self, f: &mut Formatter) -> fmt::Result {
30 match self {
31 ElevationIndex::Background => write!(f, "Background"),
32 ElevationIndex::Surface => write!(f, "Surface"),
33 ElevationIndex::EditorSurface => write!(f, "Editor Surface"),
34 ElevationIndex::ElevatedSurface => write!(f, "Elevated Surface"),
35 ElevationIndex::ModalSurface => write!(f, "Modal Surface"),
36 }
37 }
38}
39
40impl ElevationIndex {
41 /// Returns an appropriate shadow for the given elevation index.
42 pub fn shadow(self, cx: &App) -> Vec<BoxShadow> {
43 let is_light = cx.theme().appearance() == Appearance::Light;
44
45 match self {
46 ElevationIndex::Surface => vec![],
47 ElevationIndex::EditorSurface => vec![],
48
49 ElevationIndex::ElevatedSurface => vec![
50 BoxShadow::new(px(0.), px(2.), hsla(0., 0., 0., 0.12)).blur_radius(px(3.)),
51 BoxShadow::new(
52 px(0.),
53 px(1.),
54 hsla(0., 0., 0., if is_light { 0.03 } else { 0.06 }),
55 ),
56 ],
57
58 ElevationIndex::ModalSurface => vec![
59 BoxShadow::new(
60 px(0.),
61 px(2.),
62 hsla(0., 0., 0., if is_light { 0.06 } else { 0.12 }),
63 )
64 .blur_radius(px(3.)),
65 BoxShadow::new(
66 px(0.),
67 px(3.),
68 hsla(0., 0., 0., if is_light { 0.06 } else { 0.08 }),
69 )
70 .blur_radius(px(6.)),
71 BoxShadow::new(px(0.), px(6.), hsla(0., 0., 0., 0.04)).blur_radius(px(12.)),
72 BoxShadow::new(
73 px(0.),
74 px(1.),
75 hsla(0., 0., 0., if is_light { 0.04 } else { 0.12 }),
76 ),
77 ],
78
79 _ => vec![],
80 }
81 }
82
83 /// Returns the background color for the given elevation index.
84 pub fn bg(&self, cx: &mut App) -> Hsla {
85 match self {
86 ElevationIndex::Background => cx.theme().colors().background,
87 ElevationIndex::Surface => cx.theme().colors().surface_background,
88 ElevationIndex::EditorSurface => cx.theme().colors().editor_background,
89 ElevationIndex::ElevatedSurface => cx.theme().colors().elevated_surface_background,
90 ElevationIndex::ModalSurface => cx.theme().colors().elevated_surface_background,
91 }
92 }
93
94 /// Returns a color that is appropriate a filled element on this elevation
95 pub fn on_elevation_bg(&self, cx: &App) -> Hsla {
96 match self {
97 ElevationIndex::Background => cx.theme().colors().surface_background,
98 ElevationIndex::Surface => cx.theme().colors().background,
99 ElevationIndex::EditorSurface => cx.theme().colors().surface_background,
100 ElevationIndex::ElevatedSurface => cx.theme().colors().background,
101 ElevationIndex::ModalSurface => cx.theme().colors().background,
102 }
103 }
104
105 /// Attempts to return a darker background color than the current elevation index's background.
106 ///
107 /// If the current background color is already dark, it will return a lighter color instead.
108 pub fn darker_bg(&self, cx: &App) -> Hsla {
109 match self {
110 ElevationIndex::Background => cx.theme().colors().surface_background,
111 ElevationIndex::Surface => cx.theme().colors().editor_background,
112 ElevationIndex::EditorSurface => cx.theme().colors().surface_background,
113 ElevationIndex::ElevatedSurface => cx.theme().colors().editor_background,
114 ElevationIndex::ModalSurface => cx.theme().colors().editor_background,
115 }
116 }
117}
118