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tenant.openagents/omega
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OpenAgents Git authority 2026-07-28T03:57:13.397Z Public web read
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message_queue.rs
1use std::collections::VecDeque;
2
3use super::*;
4
5#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
6pub struct QueueEntryId(usize);
7
8pub struct QueueEntry {
9 pub id: QueueEntryId,
10 pub content: Vec<acp::ContentBlock>,
11 pub tracked_buffers: Vec<Entity<Buffer>>,
12 /// When true, this message interrupts the agent at the next turn boundary
13 /// instead of waiting for generation to fully complete. Only the front
14 /// entry's value matters, since messages are delivered in FIFO order.
15 pub steer: bool,
16 pub editor: Entity<MessageEditor>,
17 pub _subscription: Subscription,
18}
19
20#[derive(Debug, Clone, Copy, PartialEq, Eq)]
21enum ProcessingState {
22 AutoProcess,
23 Paused,
24 // Sending a message out of turn cancelled the current generation; we must
25 // absorb the Stopped event from that cancellation before resuming
26 // auto-processing, otherwise the queue would double-send.
27 AbsorbingCancel,
28}
29
30/// Holds follow-up messages typed while the agent is generating, along with
31/// the state machine that decides when they're auto-sent.
32pub struct MessageQueue {
33 entries: VecDeque<QueueEntry>,
34 processing_state: ProcessingState,
35 can_fast_track: bool,
36 next_id: usize,
37}
38
39impl Default for MessageQueue {
40 fn default() -> Self {
41 Self {
42 entries: VecDeque::new(),
43 processing_state: ProcessingState::AutoProcess,
44 can_fast_track: false,
45 next_id: 0,
46 }
47 }
48}
49
50impl MessageQueue {
51 pub fn is_empty(&self) -> bool {
52 self.entries.is_empty()
53 }
54
55 pub fn len(&self) -> usize {
56 self.entries.len()
57 }
58
59 pub fn first(&self) -> Option<&QueueEntry> {
60 self.entries.front()
61 }
62
63 pub fn first_id(&self) -> Option<QueueEntryId> {
64 self.entries.front().map(|entry| entry.id)
65 }
66
67 pub fn last_id(&self) -> Option<QueueEntryId> {
68 self.entries.back().map(|entry| entry.id)
69 }
70
71 /// Whether the next message should interrupt the agent at the next turn
72 /// boundary. Drives the native thread's boundary flag.
73 pub fn front_wants_steer(&self) -> bool {
74 self.entries.front().is_some_and(|entry| entry.steer)
75 }
76
77 pub fn toggle_steer(&mut self, id: QueueEntryId) {
78 if let Some(entry) = self.entries.iter_mut().find(|entry| entry.id == id) {
79 entry.steer = !entry.steer;
80 }
81 }
82
83 pub fn iter(&self) -> impl Iterator<Item = &QueueEntry> {
84 self.entries.iter()
85 }
86
87 pub fn can_fast_track(&self) -> bool {
88 self.can_fast_track && !self.entries.is_empty()
89 }
90
91 pub fn entry_by_id(&self, id: QueueEntryId) -> Option<&QueueEntry> {
92 self.entries.iter().find(|entry| entry.id == id)
93 }
94
95 pub fn entry_by_id_mut(&mut self, id: QueueEntryId) -> Option<&mut QueueEntry> {
96 self.entries.iter_mut().find(|entry| entry.id == id)
97 }
98
99 /// Allocates a stable ID for a new entry. This is separate from `enqueue`
100 /// because the editor event subscription must capture the ID before the
101 /// `QueueEntry` (which owns that subscription) can be constructed.
102 pub fn next_id(&mut self) -> QueueEntryId {
103 let id = QueueEntryId(self.next_id);
104 self.next_id += 1;
105 id
106 }
107
108 /// Queuing a message is active engagement, so it also resumes
109 /// auto-processing if the queue was paused.
110 pub fn enqueue(&mut self, entry: QueueEntry) {
111 self.entries.push_back(entry);
112 self.processing_state = ProcessingState::AutoProcess;
113 self.can_fast_track = true;
114 }
115
116 pub fn remove(&mut self, id: QueueEntryId) -> Option<QueueEntry> {
117 let index = self.entries.iter().position(|entry| entry.id == id)?;
118 self.entries.remove(index)
119 }
120
121 pub fn clear(&mut self) {
122 self.entries.clear();
123 self.can_fast_track = false;
124 }
125
126 /// Pops the front entry if a fast-track send is allowed (the user just
127 /// queued a message and pressed Enter on an empty main editor).
128 ///
129 /// This works even when paused — pressing Enter is an explicit user
130 /// action, distinct from auto-processing. If a generation is in flight,
131 /// the dispatch will cancel it, so we must absorb that cancellation's
132 /// Stopped event to avoid double-sending the next entry.
133 pub fn try_fast_track(&mut self, is_generating: bool) -> Option<QueueEntry> {
134 if !self.can_fast_track {
135 return None;
136 }
137 self.can_fast_track = false;
138 let entry = self.entries.pop_front()?;
139 self.processing_state = if is_generating {
140 ProcessingState::AbsorbingCancel
141 } else {
142 ProcessingState::AutoProcess
143 };
144 Some(entry)
145 }
146
147 /// Handles a generation Stopped event, returning the entry to auto-send,
148 /// if any.
149 pub fn on_generation_stopped(&mut self, is_first_editor_focused: bool) -> Option<QueueEntry> {
150 match self.processing_state {
151 ProcessingState::AbsorbingCancel => {
152 // This Stopped event came from a cancellation we initiated
153 // ourselves (e.g. "Send Now"); swallow it and resume.
154 self.processing_state = ProcessingState::AutoProcess;
155 None
156 }
157 ProcessingState::Paused => None,
158 ProcessingState::AutoProcess => {
159 // Don't auto-send while the user is editing the next message.
160 if is_first_editor_focused {
161 None
162 } else {
163 self.entries.pop_front()
164 }
165 }
166 }
167 }
168
169 /// Removes an entry for an explicit "Send Now". If a generation is in
170 /// flight, the dispatch will cancel it, so we must absorb that
171 /// cancellation's Stopped event.
172 pub fn send_now(&mut self, id: QueueEntryId, is_generating: bool) -> Option<QueueEntry> {
173 let entry = self.remove(id)?;
174 if is_generating {
175 self.processing_state = ProcessingState::AbsorbingCancel;
176 }
177 Some(entry)
178 }
179
180 /// Called when the user stops generation; queued messages stay put until
181 /// the user re-engages.
182 pub fn pause(&mut self) {
183 self.processing_state = ProcessingState::Paused;
184 }
185
186 /// Called when the user sends a new message, re-enabling auto-processing.
187 /// This is what un-freezes the queue after a manual stop.
188 pub fn resume(&mut self) {
189 self.processing_state = ProcessingState::AutoProcess;
190 }
191}
192